This time of year, between the autumnal equinox and Samhain, is when I notice the most activity from a loose grouping of spirits I’ve begun to refer to as Riders on a Baleful Wind. I’m referring both to the Wild Hunt (or, really, Hunts, plural) and also to some of the Fair Folk—trooping fairies who travel near these dates*, and groups like the slua sí, who are also associated with wind or storms, and overlap somewhat with the folkloric Wild Hunt.
As a folklore motif and a mythological archetype, the Wild Hunt is prevalent across much of Northwestern Europe, and the Hunt of each region has its own leader. Often these leaders are Pre-Christian deities associated with war or death, like Odin/Woden and Gwyn Ap Nudd. Other times they’re figures associated with the aos sí, like Manannán Mac Lir, or they’re said to be famous ghosts, like Herne the Hunter. These folk tales came with European Immigrants to the Americas as well, and here the Hunt is sometimes known as the Ghost Riders. (Some of you will be familiar with the song, I imagine.) Besides the leader, who or what exactly the rest of the company is varies from tale to tale. Sometimes they are human dead, sometimes they’re said to be fairies or demons, but most frequently these groups seem to be something of a motley crew. The overlapping circles of the Fair Folk, the Gods, and the Dead are difficult to pick apart, and it’s especially difficult to draw any clear lines when we’re looking at the Wild Hunt and related groups of weather-riding unfriendly otherworldly beings.
Unfriendly and intimidating though they may seem, not all of them are actually malevolent. That’s why I term them “baleful”, not “baneful”, and each individual group poses a different type and level of danger. Malevolent or not, however, they’re generally not spirits most witches want in or around their homes or places of business, and with that in mind I’ve been working on a charm object to add a little additional protection to whatever wards you already have in place.
Warding Charm
The charm itself is fairly small and would easily blend into an autumn wreath. The ingredients are pretty simple as well: a sweetgum ball, some red yarn, and iron water.
SWEETGUM BALL: One per charm, dried, preferably with the stem attached.
Part of the work I’ve been doing with the Ogham for the past two years (or more, really, but I think it was two years ago that I really started diving in deeply in a structured way) is finding local plants that have similar energy to the plants of the tree ogham list.** Sweetgum, a tree indigenous to my area, has an energy that I think is similar in some important ways to Blackthorn. While it doesn’t have thorns, it does have spiky seed balls, and its sweet-scented sap, like blackthorn sloes, is actually very bitter tasting. Additionally, it’s a favored food of luna moth caterpillars, an insect I have long associated with nocturnal fairy beings. Blackthorn is sometimes said to belong to or to ward off the Othercrowd, and I find Sweetgum fits that niche as well. I have since learned that sweetgum balls are also used in hoodoo for protection, which dovetails nicely with both my experience of the tree, and this charm.
RED YARN: Or thread, I suppose. Enough to wrap around the sweetgum ball twice at perpendicular intersections, and tie off to leave tails for hanging.
I decided to spin my own yarn. I’ve wanted to learn to spin for a long time, but until recently thought I was allergic to wool. It turns out, I’m probably reacting to a chemical used in the commercial processing, because I did a test with a friend’s fleece-to-homespun and had no redness, no itching, no bumps, no hives! Excited, I borrowed a drop spindle and purchased some red-dyed roving from an artisan supplier. They included a sample of some other colors and I used that to figure out a technique for spinning. That way, once I started on the red roving, I could focus more on spinning my intent and my power into the yarn, instead of still figuring out what the heck I was doing. If you don’t spin, I recommend braiding embroidery floss as a good alternative for adding your intent and power to the string. Something like: I’m a badass witch and I protect this space; I decide who enters and who the wards keep out.
Iron Water: Soak some nails in water with a little splash of apple cider vinegar for a few days. When it’s ready, dip the sweetgum ball, yarn and all, into the water and let it get saturated.
I doubt I need to tell most of my readers that iron is known to ward off the Fair Folk, but just in case you need the refresher: that’s why we’re using iron water. You could also stick those very nails into this charm if you wanted, but that’s a bit stronger than I wanted for my personal charms, and it would be a little too strong for some allies I don’t want to keep out. I wanted something vaguely iron scented. Enough iron to say that I know what I’m about, but not enough iron to deeply offend those who are welcome across my threshold.
This is also probably a good time to tell you that this charm, as I’ve made it, is basically a “No Tresspassing” sign. It’s not going to do much good if it’s your only line of defense. If you have decent house wards, though, and gods or allies you can turn to in times of need, that sign will be enough to make those Riders more inclined to go around, rather than through. There are fewer obstacles elsewhere, and easier prey to be found. As with most predators, that’s usually enough, as long as you don’t provoke them.
* Though the ones who travel near the autumnal equinox may be following the Pleiades, not the equinox. See Morgan Daimler’s recent writings on that for more information.
** Nota Bene: The Ogham is an alphabet, and it’s not just about trees. Trees are one of the ogham lists. There’s also word ogham, skill ogham, bird ogham, even dog and waterway ogham. Eventually I’ll make my own local herb and bird and waterways lists, too, and maybe a modern skills ogham. But a lot of my general witchy practice includes work with plants, so trees seemed like a good place to start.